Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h |
Include |
#include "Kismet/GameplayStaticsTypes.h" |
FPredictProjectilePathParams
(
float InProjectileRadius,
FVector InStartLocation,
FVector InLaunchVelocity,
float InMaxSimTime,
EObjectTypeQuery ObjectType,
AActor * ActorToIgnore
)
Constructor to use collision with an ObjectType. Additional types can be added to the array. TraceWithCollision is set to true automatically.