FPredictProjectilePathParams::FPredictProjectilePathParams

Constructor to use collision with an ObjectType. Additional types can be added to the array. TraceWithCollision is set to true automatically.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h

Include

#include "Kismet/GameplayStaticsTypes.h"

Syntax

FPredictProjectilePathParams
(
    float InProjectileRadius,
    FVector InStartLocation,
    FVector InLaunchVelocity,
    float InMaxSimTime,
    EObjectTypeQuery ObjectType,
    AActor * ActorToIgnore
)

Remarks

Constructor to use collision with an ObjectType. Additional types can be added to the array. TraceWithCollision is set to true automatically.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss