FPredictProjectilePathParams

Overload list

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Name Description

Public function

FPredictProjectilePathParams()

Empty constructor. You typically want to use another one that enforces thought about reasonable values for the most important parameters.

Public function

FPredictProjectilePathParams

(
    float InProjectileRadius,
    FVector InStartLocation,
    FVector InLaunchVelocity,
    float InMaxSimTime
)

Constructor defaulting to no collision.

Public function

FPredictProjectilePathParams

(
    float InProjectileRadius,
    FVector InStartLocation,
    FVector InLaunchVelocity,
    float InMaxSimTime,
    EObjectTypeQuery ObjectType,
    AActor* ActorToIgnore
)

Constructor to use collision with an ObjectType. Additional types can be added to the array. TraceWithCollision is set to true automatically.

Public function

FPredictProjectilePathParams

(
    float InProjectileRadius,
    FVector InStartLocation,
    FVector InLaunchVelocity,
    float InMaxSimTime,
    ECollisionChannel InTraceChannel,
    AActor* ActorToIgnore
)

Constructor to use collision with a trace channel. TraceWithCollision is set to true automatically.

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