FPredictProjectilePathParams::FPredictProjectilePathParams

Constructor to use collision with a trace channel. TraceWithCollision is set to true automatically.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h

Include

#include "Kismet/GameplayStaticsTypes.h"

Syntax

FPredictProjectilePathParams
(
    float InProjectileRadius,
    FVector InStartLocation,
    FVector InLaunchVelocity,
    float InMaxSimTime,
    ECollisionChannel InTraceChannel,
    AActor * ActorToIgnore
)

Remarks

Constructor to use collision with a trace channel. TraceWithCollision is set to true automatically.

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