UMaterialExpressionClamp

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionClamp.h

Include

#include "Materials/MaterialExpressionClamp.h"

Syntax

class UMaterialExpressionClamp : public UMaterialExpression

Variables

Name Description

Public variable

TEnumAsByte< en...

 

ClampMode

Public variable

FExpressionInpu...

 

Input

Public variable

FExpressionInpu...

 

Max

Public variable

float

 

MaxDefault

Public variable

FExpressionInpu...

 

Min

Public variable

float

 

MinDefault

Constructors

Name Description

Public function

UMaterialExpressionClamp

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Overridden from UObject

Name Description

Public function Virtual

void

 

Serialize

(
    FStructuredArchive::FRecord Record
)

Handles reading, writing, and reference collecting using FArchive.

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