uint32 bNormalizeCustomWorldNormal: 1
(true): The specified world normal will be normalized. (false): WorldNormal will just be used as is, faster but possible artifacts if normal length isn't 1
uint32 bNormalizeCustomWorldNormal: 1
(true): The specified world normal will be normalized. (false): WorldNormal will just be used as is, faster but possible artifacts if normal length isn't 1