AddObject

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

AddObject

(
    UPrimitiveComponent* Component,
    FSkeletalMeshPhysicsProxy* InO...
)

Called during creation of the physics state for gamethread objects to pass off an object to the physics thread

Public function

void

 

AddObject

(
    UPrimitiveComponent* Component,
    FStaticMeshPhysicsProxy* InObj...
)

Called during creation of the physics state for gamethread objects to pass off an object to the physics thread

Public function

void

 

AddObject

(
    UPrimitiveComponent* Component,
    FGeometryParticlePhysicsProxy*...
)

Called during creation of the physics state for gamethread objects to pass off an object to the physics thread

Public function

void

 

AddObject

(
    UPrimitiveComponent* Component,
    FGeometryCollectionPhysicsProxy...
)

Called during creation of the physics state for gamethread objects to pass off an object to the physics thread

Public function

void

 

AddObject

(
    UPrimitiveComponent* Component,
    FFieldSystemPhysicsProxy* InOb...
)

Called during creation of the physics state for gamethread objects to pass off an object to the physics thread

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