Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Slate/SGameLayerManager.h |
Include |
#include "Slate/SGameLayerManager.h" |
FWindowTitleBarState
(
const TSharedPtr< SWidget > & TitleBarContent,
EWindowTitleBarMode InMode,
bool bInTitleBarDragEnabled,
bool bInWindowButtonsVisible,
bool bInTitleBarVisible
)