| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeBlueprintBrushBase.h |
Include |
#include "LandscapeBlueprintBrushBase.h" |
class ALandscapeBlueprintBrushBase : public AActor
Name | Description | ||
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AffectedWeightmapLayers |
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AffectHeightmap |
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AffectWeightmap |
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bIsVisible |
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LastRequestLayersContentUpdateFrameNumber |
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ALandscape *... |
OwningLandscape |
Name | Description | |
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ALandscapeBlueprintBrushBase ( |
Name | Description | ||
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GetBlueprintRenderDependencies ( |
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ALandscape &... |
GetOwningLandscape() |
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GetRenderDependencies ( |
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Initialize ( |
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IsAffectingHeightmap() |
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IsAffectingWeightmap() |
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IsAffectingWeightmapLayer ( |
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IsLayerUpdatePending() |
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IsVisible() |
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UTextureRend... |
Render ( |
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RequestLandscapeUpdate() |
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SetAffectsHeightmap ( |
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SetAffectsWeightmap ( |
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SetIsVisible ( |
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SetOwningLandscape ( |
Name | Description | ||
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Destroyed() |
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending |
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PostEditMove ( |
Called after an actor has been moved in the editor |
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ShouldTickIfViewportsOnly() |
If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly |
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Tick ( |
Function called every frame on this Actor. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |