TMovieSceneSavedTokens::OnPreAnimated

Called when animation is about to happen to cache of any existing state

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h

Include

#include "Evaluation/MovieScenePreAnimatedState.h"

Source

/Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp

Syntax

void OnPreAnimated
(
    ECapturePreAnimatedState InCaptureMode,
    FMovieSceneAnimTypeID InAnimTypeID,
    FMovieSceneEvaluationKey InAssociatedKey,
    const ProducerType & InProducer,
    FMovieScenePreAnimatedState & InParent
)

Remarks

Called when animation is about to happen to cache of any existing state

Parameters

Parameter

Description

InCaptureMode

Whether to capture for the specified associated key, globally, or not at all

InAnimTypeID

ID that uniquely iudentifies the type of animation token to store

InAssociatedKey

When InCaptureMode == ECapturePreAnimatedState::Entity, defines the entity that is attempting to save the token

InProducer

The producer responsible for creating the token, if necessary

InParent

The pre animated state container that is making this request

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