Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
Include |
#include "Evaluation/MovieScenePreAnimatedState.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp |
void OnPreAnimated
(
ECapturePreAnimatedState InCaptureMode,
FMovieSceneAnimTypeID InAnimTypeID,
FMovieSceneEvaluationKey InAssociatedKey,
const ProducerType & InProducer,
FMovieScenePreAnimatedState & InParent
)
Called when animation is about to happen to cache of any existing state
Parameter |
Description |
---|---|
InCaptureMode |
Whether to capture for the specified associated key, globally, or not at all |
InAnimTypeID |
ID that uniquely iudentifies the type of animation token to store |
InAssociatedKey |
When InCaptureMode == ECapturePreAnimatedState::Entity, defines the entity that is attempting to save the token |
InProducer |
The producer responsible for creating the token, if necessary |
InParent |
The pre animated state container that is making this request |