FMovieSceneSpawnRegister::HandleConvertPossessableToSpawnable

Called to handle cleanup of objects when we convert a possessable to a spawnable object

Windows
MacOS
Linux

Override Hierarchy

FMovieSceneSpawnRegister::HandleConvertPossessableToSpawnable()

FLevelSequenceEditorSpawnRegister::HandleConvertPossessableToSpawnable()

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h

Include

#include "MovieSceneSpawnRegister.h"

Syntax

virtual void HandleConvertPossessableToSpawnable
(
    UObject * OldObject,
    IMovieScenePlayer & Player,
    TOptional< FTransformData > & OutTransformData
)

Remarks

Called to handle cleanup of objects when we convert a possessable to a spawnable object

Parameters

Parameter

Description

OldObject

The old possessable object

Player

The current player

OutTransformData

Transform data that can be used to recreate objects in the same location

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