RestorePreAnimatedState

Overload list

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Name Description

Public function

void

 

RestorePreAnimatedState()

Restore all pre-animated state

Public function

void

 

RestorePreAnimatedState

(
    UObject& Object
)

Restore any pre-animated state that has been cached for the specified object

Public function

void

 

RestorePreAnimatedState

(
    UClass* GeneratedClass
)

Restore any pre-animated state that has been cached for the specified class

Public function

void

 

RestorePreAnimatedState

(
    const FMovieSceneEvaluationKey& En...
)

Restore any pre-animated state that has been cached from the specified entity (a section or, less commonly, a track)

Public function

void

 

RestorePreAnimatedState

(
    UObject& Object,
    TFunctionRef< bool...
)

Restore any pre-animated state that has been cached for the specified object

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