| UObject::Serialize()
|
Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformSection.h |
Include |
#include "Animation/MovieScene2DTransformSection.h" |
Source |
/Engine/Source/Runtime/UMG/Private/Animation/MovieScene2DTransformSection.cpp |
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.