unreal.AIPerceptionSystem
¶
-
class
unreal.
AIPerceptionSystem
(outer=None, name='None')¶ Bases:
unreal.AISubsystem
By design checks perception between hostile teams
C++ Source:
Module: AIModule
File: AIPerceptionSystem.h
Editor Properties: (see get_editor_property/set_editor_property)
perception_aging_rate
(float): [Read-Write] Perception Aging Rate
-
classmethod
get_sense_class_for_stimulus
(world_context_object, stimulus)¶ Get Sense Class for Stimulus
- Parameters
world_context_object (Object) –
stimulus (AIStimulus) –
- Returns
- Return type
-
classmethod
register_perception_stimuli_source
(world_context_object, sense, target) → bool¶ Register Perception Stimuli Source
-
report_event
(perception_event) → None¶ Report Event
- Parameters
perception_event (AISenseEvent) –
-
classmethod
report_perception_event
(world_context_object, perception_event) → None¶ Report Perception Event
- Parameters
world_context_object (Object) –
perception_event (AISenseEvent) –