unreal.ChaosTrailingEventRequestSettings
¶
-
class
unreal.
ChaosTrailingEventRequestSettings
(max_number_of_results=0, min_mass=0.0, min_speed=0.0, min_angular_speed=0.0, max_distance=0.0, sort_method=ChaosTrailingSortMethod.SORT_BY_HIGHEST_MASS)¶ Bases:
unreal.StructBase
Chaos Trailing Event Request Settings
C++ Source:
Module: GeometryCollectionEngine
File: ChaosTrailingEventFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
max_distance
(float): [Read-Write] The maximum distance threshold for the results (if location is set on destruction event listener).max_number_of_results
(int32): [Read-Write] The maximum number of results to return.min_angular_speed
(float): [Read-Write] The minimum angular speed threshold for the results.min_mass
(float): [Read-Write] The minimum mass treshold for the results.min_speed
(float): [Read-Write] The minimum speed threshold for the results.sort_method
(ChaosTrailingSortMethod): [Read-Write] The method used to sort the breaking events.
-
property
max_distance
¶ [Read-Write] The maximum distance threshold for the results (if location is set on destruction event listener).
- Type
(float)
-
property
max_number_of_results
¶ [Read-Write] The maximum number of results to return.
- Type
(int32)
-
property
min_angular_speed
¶ [Read-Write] The minimum angular speed threshold for the results.
- Type
(float)
-
property
sort_method
¶ [Read-Write] The method used to sort the breaking events.
- Type