unreal.DMXImportGDTFChannelFunction
¶
-
class
unreal.
DMXImportGDTFChannelFunction
(name='None', attribute=['None', '', ['None'], ['None'], '', DMXImportGDTFPhysicalUnit.NONE, []], original_attribute='', dmx_from=[0, 1], dmx_value=[0, 1], physical_from=0.0, physical_to=0.0, real_fade=0.0, wheel=['None', []], emitter=['None', [], 0.0, '', [0.0, 0.0, 0.0, DMXImportGDTFInterpolationTo.LINEAR, []]], filter=['None', []], dmx_invert=DMXImportGDTFDMXInvert.NO, mode_master='', mode_from=[0, 1], mode_to=[0, 1], channel_sets=[])¶ Bases:
unreal.StructBase
DMXImport GDTFChannel Function
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXImportGDTF.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute
(DMXImportGDTFAttribute): [Read-Write] Attributechannel_sets
(Array(DMXImportGDTFChannelSet)): [Read-Write] Channel Setsdmx_from
(DMXImportGDTFDMXValue): [Read-Write] DMXFromdmx_invert
(DMXImportGDTFDMXInvert): [Read-Write] DMXInvertdmx_value
(DMXImportGDTFDMXValue): [Read-Write] DMXValueemitter
(DMXImportGDTFEmitter): [Read-Write] Emitterfilter
(DMXImportGDTFFilter): [Read-Write] Filtermode_from
(DMXImportGDTFDMXValue): [Read-Write] Mode Frommode_master
(str): [Read-Write] Mode Mastermode_to
(DMXImportGDTFDMXValue): [Read-Write] Mode Toname
(Name): [Read-Write] Nameoriginal_attribute
(str): [Read-Write] Original Attributephysical_from
(float): [Read-Write] Physical Fromphysical_to
(float): [Read-Write] Physical Toreal_fade
(float): [Read-Write] Real Fadewheel
(DMXImportGDTFWheel): [Read-Write] Wheel
-
property
attribute
¶ [Read-Only] Attribute
- Type
-
property
channel_sets
¶ [Read-Only] Channel Sets
- Type
-
property
dmx_from
¶ [Read-Only] DMXFrom
- Type
-
property
dmx_invert
¶ [Read-Only] DMXInvert
- Type
-
property
dmx_value
¶ [Read-Only] DMXValue
- Type
-
property
emitter
¶ [Read-Only] Emitter
- Type
-
property
filter
¶ [Read-Only] Filter
- Type
-
property
mode_from
¶ [Read-Only] Mode From
- Type
-
property
mode_to
¶ [Read-Only] Mode To
- Type
-
property
wheel
¶ [Read-Only] Wheel
- Type