unreal.DataprepSelectionTransform

class unreal.DataprepSelectionTransform(outer=None, name='None')

Bases: unreal.DataprepParameterizableObject

Dataprep Selection Transform

C++ Source:

  • Plugin: DataprepEditor

  • Module: DataprepCore

  • File: DataprepSelectionTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • output_can_include_input (bool): [Read-Write] Specifies if input objects that have matching type can be added to the result

execute(objects)

Execute the transform

Parameters

objects (Array(Object)) – Input objects the transform will operate on

Returns

out_objects (Array(Object)): Resulting objects after the transform was executed

Return type

Array(Object)

get_additional_keyword()Text

Allows to add more keywords for when a user is searching for the fetcher in the ui.

Returns

Return type

Text

get_category()Text

Allows to change the category of the transform for the ui if needed.

Returns

Return type

Text

get_display_transform_name()Text

Allows to change the name of the transform for the ui if needed.

Returns

Return type

Text

get_tooltip()Text

Allows to change the tooltip of the transform for the ui if needed.

Returns

Return type

Text

on_execution(objects)

This function is called when the transform is executed. If your defining your transform in Blueprint or Python this is the function to override.

Parameters

objects (Array(Object)) – Input objects the transform will operate on

Returns

out_objects (Array(Object)): Resulting objects after the transform was executed

Return type

Array(Object)