unreal.DataprepSelectionTransform
¶
-
class
unreal.
DataprepSelectionTransform
(outer=None, name='None')¶ Bases:
unreal.DataprepParameterizableObject
Dataprep Selection Transform
C++ Source:
Plugin: DataprepEditor
Module: DataprepCore
File: DataprepSelectionTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
output_can_include_input
(bool): [Read-Write] Specifies if input objects that have matching type can be added to the result
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execute
(objects)¶ Execute the transform
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get_additional_keyword
() → Text¶ Allows to add more keywords for when a user is searching for the fetcher in the ui.
- Returns
- Return type
-
get_category
() → Text¶ Allows to change the category of the transform for the ui if needed.
- Returns
- Return type
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get_display_transform_name
() → Text¶ Allows to change the name of the transform for the ui if needed.
- Returns
- Return type
-
get_tooltip
() → Text¶ Allows to change the tooltip of the transform for the ui if needed.
- Returns
- Return type
-
on_execution
(objects)¶ This function is called when the transform is executed. If your defining your transform in Blueprint or Python this is the function to override.