unreal.DataprepTessellationOperation
¶
-
class
unreal.
DataprepTessellationOperation
(outer=None, name='None')¶ Bases:
unreal.DataprepOperation
For each static mesh to process, retessellate the mesh if the object contains the required data
C++ Source:
Plugin: DatasmithCADImporter
Module: DatasmithCoreTechExtension
File: DataprepTessellationOperation.h
Editor Properties: (see get_editor_property/set_editor_property)
chord_tolerance
(float): [Read-Write] Maximum distance between any generated triangle and the original surface. Smaller values make more triangles.max_edge_length
(float): [Read-Write] Maximum length of any edge in the generated triangles. Smaller values make more triangles.normal_tolerance
(float): [Read-Write] Maximum angle between adjacent triangles. Smaller values make more triangles.
-
property
chord_tolerance
¶ [Read-Write] Maximum distance between any generated triangle and the original surface. Smaller values make more triangles.
- Type
(float)