unreal.DatasmithImportFactoryCreateFileResult
¶
-
class
unreal.
DatasmithImportFactoryCreateFileResult
(imported_actors=[], imported_blueprint=None, imported_meshes=[], import_succeed=False, scene=None)¶ Bases:
unreal.StructBase
Datasmith Import Factory Create File Result
C++ Source:
Plugin: DatasmithImporter
Module: DatasmithImporter
File: DatasmithBlueprintLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
import_succeed
(bool): [Read-Write] Import Succeedimported_actors
(Array(Actor)): [Read-Write] List of all created actors if user requires to use multiple actors. The root actor will be the first element of the array.imported_blueprint
(Blueprint): [Read-Write] Blueprint created if user requires every components of the scene under one blueprintimported_meshes
(Array(Object)): [Read-Write] Meshes created during the import processscene
(DatasmithScene): [Read-Write] Scene
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property
imported_actors
¶ [Read-Write] List of all created actors if user requires to use multiple actors. The root actor will be the first element of the array.
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property
imported_blueprint
¶ [Read-Write] Blueprint created if user requires every components of the scene under one blueprint
- Type
-
property
imported_meshes
¶ [Read-Write] Meshes created during the import process
-
property
scene
¶ [Read-Write] Scene
- Type