unreal.FloatRangeBound
¶
-
class
unreal.
FloatRangeBound
(type=RangeBoundTypes.EXCLUSIVE, value=0.0)¶ Bases:
unreal.StructBase
Defines a single bound for a range of values. This is a mirror of TRangeBound<float>, defined in RangeBound.h:
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
type
(RangeBoundTypes): [Read-Write] Holds the type of the bound.value
(float): [Read-Write] Holds the bound’s value.
-
property
type
¶ [Read-Write] Holds the type of the bound.
- Type