unreal.FormatArgumentData
¶
-
class
unreal.
FormatArgumentData
(argument_name='', argument_value_type=FormatArgumentType.INT, argument_value='', argument_value_int=0, argument_value_float=0.0, argument_value_gender=TextGender.MASCULINE)¶ Bases:
unreal.StructBase
Used to pass argument/value pairs into FText::Format. The full C++ struct is located here: EngineSourceRuntimeCorePublicInternationalizationText.h
C++ Source:
Module: Engine
File: KismetTextLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
argument_name
(str): [Read-Write] Argument Nameargument_value
(Text): [Read-Write] Argument Valueargument_value_float
(float): [Read-Write] Argument Value Floatargument_value_gender
(TextGender): [Read-Write] Argument Value Genderargument_value_int
(int32): [Read-Write] Argument Value Intargument_value_type
(FormatArgumentType): [Read-Write] Argument Value Type
-
property
argument_value_gender
¶ [Read-Write] Argument Value Gender
- Type
-
property
argument_value_int
¶ [Read-Write] Argument Value Int
- Type
(int32)
-
property
argument_value_type
¶ [Read-Write] Argument Value Type
- Type
-
property
text_value
¶ ‘text_value’ was renamed to ‘argument_value’.
- Type
deprecated