unreal.GerstnerWaveOctave
¶
-
class
unreal.
GerstnerWaveOctave
(num_waves=0, amplitude_scale=0.0, main_direction=0.0, spread_angle=0.0, uniform_spread=False)¶ Bases:
unreal.StructBase
Gerstner Wave Octave
C++ Source:
Plugin: Water
Module: Water
File: GerstnerWaterWaves.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude_scale
(float): [Read-Write] Amplitude Scalemain_direction
(float): [Read-Write] Main Directionnum_waves
(int32): [Read-Write] Num Wavesspread_angle
(float): [Read-Write] Spread Angleuniform_spread
(bool): [Read-Write] Uniform Spread
-
property
num_waves
¶ [Read-Write] Num Waves
- Type
(int32)