unreal.HairGeometrySettings
¶
-
class
unreal.
HairGeometrySettings
(hair_width=0.01, hair_root_scale=1.0, hair_tip_scale=1.0, hair_clip_scale=1.0)¶ Bases:
unreal.StructBase
Hair Geometry Settings
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetRendering.h
Editor Properties: (see get_editor_property/set_editor_property)
hair_clip_scale
(float): [Read-Write] Normalized hair clip length, i.e. at which length hair will be clipped. 1 means no clipping. 0 means hairs are fully clippedhair_root_scale
(float): [Read-Write] Scale the hair width at the roothair_tip_scale
(float): [Read-Write] Scale the hair with at the tiphair_width
(float): [Read-Write] Hair width (in centimeters)