unreal.LiveLinkBaseStaticData
¶
-
class
unreal.
LiveLinkBaseStaticData
(property_names=[])¶ Bases:
unreal.StructBase
Base static data structure for a subject Use to store information that is common to every frame subclass can’t contains reference to UObject:
C++ Source:
Module: LiveLinkInterface
File: LiveLinkTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
property_names
(Array(Name)): [Read-Write] Names for each curve values that will be sent for each frame