unreal.MagicLeapHandMesh
¶
-
class
unreal.
MagicLeapHandMesh
(data_count=0, data=[])¶ Bases:
unreal.StructBase
Stores MLHandMeshBlock data.
C++ Source:
Plugin: MagicLeap
Module: MagicLeapHandMeshing
File: MagicLeapHandMeshingTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
data
(Array(MagicLeapHandMeshBlock)): [Read-Write] The mesh datadata_count
(int32): [Read-Write] Number of meshes available in data
-
property
data
¶ [Read-Write] The mesh data
- Type
-
property
data_count
¶ [Read-Write] Number of meshes available in data
- Type
(int32)