unreal.MovieScenePropertyTrackExtensions
¶
-
class
unreal.
MovieScenePropertyTrackExtensions
(outer=None, name='None')¶ Bases:
unreal.BlueprintFunctionLibrary
Function library containing methods that should be hoisted onto UMovieScenePropertyTrack for scripting
C++ Source:
Plugin: SequencerScripting
Module: SequencerScripting
File: MovieScenePropertyTrackExtensions.h
-
classmethod
get_object_property_class
(track)¶ Get this object property track’s property class
- Parameters
track (MovieSceneObjectPropertyTrack) – The track to use
- Returns
The property class for this object property track
- Return type
-
classmethod
get_property_name
(track) → Name¶ Get this track’s property name
- Parameters
track (MovieScenePropertyTrack) – The track to use
- Returns
This track’s property name
- Return type
-
classmethod
get_property_path
(track) → str¶ Get this track’s property path
- Parameters
track (MovieScenePropertyTrack) – The track to use
- Returns
This track’s property path
- Return type
-
classmethod
get_unique_track_name
(track) → Name¶ Get this track’s unique name
- Parameters
track (MovieScenePropertyTrack) – The track to use
- Returns
This track’s unique name
- Return type
-
classmethod
set_object_property_class
(track, property_class) → None¶ Set this object property track’s property class
- Parameters
track (MovieSceneObjectPropertyTrack) – The track to use
-
classmethod
set_property_name_and_path
(track, property_name, property_path) → None¶ Set this track’s property name and path
- Parameters
track (MovieScenePropertyTrack) – The track to use
property_name (Name) – The property name
property_path (str) – The property path