unreal.NiagaraClipboardEditorScriptingUtilities
¶
-
class
unreal.
NiagaraClipboardEditorScriptingUtilities
(outer=None, name='None')¶ Bases:
unreal.Object
Niagara Clipboard Editor Scripting Utilities
C++ Source:
Plugin: Niagara
Module: NiagaraEditor
File: NiagaraClipboard.h
-
classmethod
create_bool_local_value_input
(outer, input_name, has_edit_condition, edit_condition_value, bool_value) → NiagaraClipboardFunctionInput¶ Create Bool Local Value Input
-
classmethod
create_data_value_input
(outer, input_name, has_edit_condition, edit_condition_value, data_value) → NiagaraClipboardFunctionInput¶ Create Data Value Input
- Parameters
outer (Object) –
input_name (Name) –
has_edit_condition (bool) –
edit_condition_value (bool) –
data_value (NiagaraDataInterface) –
- Returns
- Return type
-
classmethod
create_dynamic_value_input
(outer, input_name, input_type_name, has_edit_condition, edit_condition_value, dynamic_value_name, dynamic_value) → NiagaraClipboardFunctionInput¶ Create Dynamic Value Input
- Parameters
- Returns
- Return type
-
classmethod
create_enum_local_value_input
(outer, input_name, has_edit_condition, edit_codition_value, enum_type, enum_value) → NiagaraClipboardFunctionInput¶ Create Enum Local Value Input
- Parameters
outer (Object) –
input_name (Name) –
has_edit_condition (bool) –
edit_codition_value (bool) –
enum_type (UserDefinedEnum) –
enum_value (int32) –
- Returns
- Return type
-
classmethod
create_expression_value_input
(outer, input_name, input_type_name, has_edit_condition, edit_condition_value, expression_value) → NiagaraClipboardFunctionInput¶ Create Expression Value Input
-
classmethod
create_float_local_value_input
(outer, input_name, has_edit_condition, edit_condition_value, local_value) → NiagaraClipboardFunctionInput¶ Create Float Local Value Input
-
classmethod
create_int_local_value_input
(outer, input_name, has_edit_condition, edit_condition_value, local_value) → NiagaraClipboardFunctionInput¶ Create Int Local Value Input
- Parameters
- Returns
- Return type
-
classmethod
create_linked_value_input
(outer, input_name, input_type_name, has_edit_condition, edit_condition_value, linked_value) → NiagaraClipboardFunctionInput¶ Create Linked Value Input
-
classmethod
create_struct_local_value_input
(outer, input_name, has_edit_condition, edit_condition_value, struct_value) → NiagaraClipboardFunctionInput¶ Create Struct Local Value Input
- Parameters
outer (Object) –
input_name (Name) –
has_edit_condition (bool) –
edit_condition_value (bool) –
struct_value (UserDefinedStruct) –
- Returns
- Return type
-
classmethod
create_vec2_local_value_input
(outer, input_name, has_edit_condition, edit_condition_value, vec2_value) → NiagaraClipboardFunctionInput¶ Create Vec 2Local Value Input
-
classmethod
create_vec3_local_value_input
(outer, input_name, has_edit_condition, edit_condition_value, vec3_value) → NiagaraClipboardFunctionInput¶ Create Vec 3Local Value Input
-
classmethod
get_type_name
(input) → Name¶ Get Type Name
- Parameters
input (NiagaraClipboardFunctionInput) –
- Returns
- Return type
-
classmethod
try_get_input_by_name
(inputs, input_name) -> (out_succeeded=bool, out_input=NiagaraClipboardFunctionInput)¶ Try Get Input by Name
- Parameters
inputs (Array(NiagaraClipboardFunctionInput)) –
input_name (Name) –
- Returns
out_succeeded (bool):
out_input (NiagaraClipboardFunctionInput):
- Return type
tuple
-
classmethod
try_get_local_value_as_float
(input) -> (out_succeeded=bool, out_value=float)¶ Try Get Local Value as Float
- Parameters
input (NiagaraClipboardFunctionInput) –
- Returns
out_succeeded (bool):
out_value (float):
- Return type
tuple
-
classmethod
try_get_local_value_as_int
(input) -> (out_succeeded=bool, out_value=int32)¶ Try Get Local Value as Int
- Parameters
input (NiagaraClipboardFunctionInput) –
- Returns
out_succeeded (bool):
out_value (int32):
- Return type
tuple
-
classmethod
try_set_local_value_as_int
(input, value, loose_typing=True) → bool¶ Try Set Local Value as Int
- Parameters
input (NiagaraClipboardFunctionInput) –
value (int32) –
loose_typing (bool) –
- Returns
out_succeeded (bool):
- Return type