ParticleBurstBlueprint(count=0, count_low=0, time=0.0)¶
BlueprintType wrapper around FParticleBurst to allow managing in blueprint/python logic.
Editor Properties: (see get_editor_property/set_editor_property)
count(int32): [Read-Write] The number of particles to burst
count_low(int32): [Read-Write] If >= 0, use as a range [CountLow..Count]
time(float): [Read-Write] The time at which to burst them (0..1: emitter lifetime)
[Read-Write] The number of particles to burst
[Read-Write] If >= 0, use as a range [CountLow..Count]