unreal.QuartzPulseOverrideStep
¶
-
class
unreal.
QuartzPulseOverrideStep
(number_of_pulses=0, pulse_duration=QuartzCommandQuantization.BAR)¶ Bases:
unreal.StructBase
Allows the user to specify non-uniform beat durations in odd meters
C++ Source:
Module: Engine
File: QuartzQuantizationUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
number_of_pulses
(int32): [Read-Write] The number of pulses for this beat durationpulse_duration
(QuartzCommandQuantization): [Read-Write] This Beat duration
-
property
number_of_pulses
¶ [Read-Write] The number of pulses for this beat duration
- Type
(int32)
-
property
pulse_duration
¶ [Read-Write] This Beat duration
- Type