unreal.QuartzQuantizationBoundary
¶
-
class
unreal.
QuartzQuantizationBoundary
(quantization=QuartzCommandQuantization.TICK, multiplier=1.0, counting_reference_point=QuarztQuantizationReference.BAR_RELATIVE)¶ Bases:
unreal.StructBase
struct used to specify the quantization boundary of an event
C++ Source:
Module: Engine
File: QuartzQuantizationUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
counting_reference_point
(QuarztQuantizationReference): [Read-Write] Counting Reference Pointmultiplier
(float): [Read-Write] how many “Resolutions” to wait before the onset we care aboutquantization
(QuartzCommandQuantization): [Read-Write] resolution we are interested in
-
property
counting_reference_point
¶ [Read-Write] Counting Reference Point
- Type
-
property
multiplier
¶ [Read-Write] how many “Resolutions” to wait before the onset we care about
- Type
(float)
-
property
quantization
¶ [Read-Write] resolution we are interested in
- Type