unreal.ScrollBarStyle
¶
-
class
unreal.
ScrollBarStyle
(horizontal_background_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], vertical_background_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], vertical_top_slot_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], horizontal_top_slot_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], vertical_bottom_slot_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], horizontal_bottom_slot_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], normal_thumb_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], hovered_thumb_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], dragged_thumb_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR])¶ Bases:
unreal.SlateWidgetStyle
Represents the appearance of an SScrollBar
C++ Source:
Module: SlateCore
File: SlateTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
dragged_thumb_image
(SlateBrush): [Read-Write] Image to use when the scrollbar thumb is in its dragged statehorizontal_background_image
(SlateBrush): [Read-Write] Background image to use when the scrollbar is oriented horizontallyhorizontal_bottom_slot_image
(SlateBrush): [Read-Write] The image to use to represent the track below the thumb when the scrollbar is oriented horizontallyhorizontal_top_slot_image
(SlateBrush): [Read-Write] The image to use to represent the track above the thumb when the scrollbar is oriented horizontallyhovered_thumb_image
(SlateBrush): [Read-Write] Image to use when the scrollbar thumb is in its hovered statenormal_thumb_image
(SlateBrush): [Read-Write] Image to use when the scrollbar thumb is in its normal statevertical_background_image
(SlateBrush): [Read-Write] Background image to use when the scrollbar is oriented verticallyvertical_bottom_slot_image
(SlateBrush): [Read-Write] The image to use to represent the track below the thumb when the scrollbar is oriented verticallyvertical_top_slot_image
(SlateBrush): [Read-Write] The image to use to represent the track above the thumb when the scrollbar is oriented vertically
-
property
dragged_thumb_image
¶ [Read-Write] Image to use when the scrollbar thumb is in its dragged state
- Type
-
property
horizontal_background_image
¶ [Read-Write] Background image to use when the scrollbar is oriented horizontally
- Type
-
property
horizontal_bottom_slot_image
¶ [Read-Write] The image to use to represent the track below the thumb when the scrollbar is oriented horizontally
- Type
-
property
horizontal_top_slot_image
¶ [Read-Write] The image to use to represent the track above the thumb when the scrollbar is oriented horizontally
- Type
-
property
hovered_thumb_image
¶ [Read-Write] Image to use when the scrollbar thumb is in its hovered state
- Type
-
property
normal_thumb_image
¶ [Read-Write] Image to use when the scrollbar thumb is in its normal state
- Type
-
property
vertical_background_image
¶ [Read-Write] Background image to use when the scrollbar is oriented vertically
- Type
-
property
vertical_bottom_slot_image
¶ [Read-Write] The image to use to represent the track below the thumb when the scrollbar is oriented vertically
- Type
-
property
vertical_top_slot_image
¶ [Read-Write] The image to use to represent the track above the thumb when the scrollbar is oriented vertically
- Type