unreal.SequenceRecorderLibrary

class unreal.SequenceRecorderLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Sequence Recorder Blueprint Library

C++ Source:

  • Module: SequenceRecorder

  • File: SequenceRecorderBlueprintLibrary.h

classmethod is_recording_sequence()bool

Are we currently recording a sequence

Returns

Return type

bool

classmethod start_recording_sequence(actors_to_record)None

Start recording the passed-in actors to a level sequence.

Parameters

actors_to_record (Array(Actor)) – The actors to record

classmethod stop_recording_sequence()None

Stop recording the current sequence, if any