unreal.SubdividedQuadVertex

class unreal.SubdividedQuadVertex(vertex_position_index=0, texture_coordinate0=[0.0, 0.0], texture_coordinate1=[0.0, 0.0], vertex_color=[0, 0, 0, 0], vertex_normal=[0.0, 0.0, 0.0], vertex_tangent=[0.0, 0.0, 0.0], vertex_binormal_sign=0.0)

Bases: unreal.StructBase

Subdivided Quad Vertex

C++ Source:

  • Plugin: EditableMesh

  • Module: EditableMesh

  • File: EditableMeshTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • texture_coordinate0 (Vector2D): [Read-Write] Texture coordinates for this vertex. We only support up to two, for now. (Just to avoid TArrays/allocations)

  • texture_coordinate1 (Vector2D): [Read-Write] Texture Coordinate 1

  • vertex_binormal_sign (float): [Read-Write] Quad vertex binormal sign (-1.0 or 1.0)

  • vertex_color (Color): [Read-Write] Vertex color

  • vertex_normal (Vector): [Read-Write] Quad vertex normal

  • vertex_position_index (int32): [Read-Write] The index of the vertex position (into the FSubdivisionLimitData’s VertexPositions array) used for this vertex

  • vertex_tangent (Vector): [Read-Write] Quad vertex tangent

property texture_coordinate0

[Read-Write] Texture coordinates for this vertex. We only support up to two, for now. (Just to avoid TArrays/allocations)

Type

(Vector2D)

property texture_coordinate1

[Read-Write] Texture Coordinate 1

Type

(Vector2D)

property vertex_binormal_sign

[Read-Write] Quad vertex binormal sign (-1.0 or 1.0)

Type

(float)

property vertex_color

[Read-Write] Vertex color

Type

(Color)

property vertex_normal

[Read-Write] Quad vertex normal

Type

(Vector)

property vertex_position_index

[Read-Write] The index of the vertex position (into the FSubdivisionLimitData’s VertexPositions array) used for this vertex

Type

(int32)

property vertex_tangent

[Read-Write] Quad vertex tangent

Type

(Vector)