unreal.ToolMenuEntryScript
¶
-
class
unreal.
ToolMenuEntryScript
(outer=None, name='None')¶ Bases:
unreal.Object
Tool Menu Entry Script
C++ Source:
Module: ToolMenus
File: ToolMenuEntryScript.h
Editor Properties: (see get_editor_property/set_editor_property)
data
(ToolMenuEntryScriptData): [Read-Write] Data
-
can_execute
(context) → bool¶ Can Execute
- Parameters
context (ToolMenuContext) –
- Returns
- Return type
-
construct_menu_entry
(menu, section_name, context) → None¶ Construct Menu Entry
- Parameters
menu (ToolMenu) –
section_name (Name) –
context (ToolMenuContext) –
-
property
data
¶ [Read-Write] Data
- Type
-
execute
(context) → None¶ Execute
- Parameters
context (ToolMenuContext) –
-
get_check_state
(context) → CheckBoxState¶ Get Check State
- Parameters
context (ToolMenuContext) –
- Returns
- Return type
-
get_icon
(context) → ScriptSlateIcon¶ Get Icon
- Parameters
context (ToolMenuContext) –
- Returns
- Return type
-
get_label
(context) → Text¶ Get Label
- Parameters
context (ToolMenuContext) –
- Returns
- Return type
-
get_tool_tip
(context) → Text¶ Get Tool Tip
- Parameters
context (ToolMenuContext) –
- Returns
- Return type
-
is_visible
(context) → bool¶ Is Visible
- Parameters
context (ToolMenuContext) –
- Returns
- Return type