class unreal.VCamOutputViewport(outer=None, name='None')

Bases: unreal.VCamOutputProviderBase

VCam Output Viewport

C++ Source:

  • Plugin: VirtualCamera

  • Module: VCamCore

  • File: VCamOutputViewport.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_active (bool): [Read-Write] If set, this output provider will execute every frame

  • override_resolution (IntPoint): [Read-Write] When bUseOverrideResolution is set, use this custom resolution

  • umg_class (type(Class)): [Read-Write] The UMG class to be rendered in this output provider

  • use_override_resolution (bool): [Read-Write] Override the default output resolution with a custom value - NOTE you must toggle bIsActive off then back on for this to take effect