unreal.WalkableSlopeOverride
¶
-
class
unreal.
WalkableSlopeOverride
(walkable_slope_behavior=WalkableSlopeBehavior.WALKABLE_SLOPE_DEFAULT, walkable_slope_angle=0.0)¶ Bases:
unreal.StructBase
Struct allowing control over “walkable” normals, by allowing a restriction or relaxation of what steepness is normally walkable.
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
walkable_slope_angle
(float): [Read-Write] Override walkable slope angle (in degrees), applying the rules of the Walkable Slope Behavior. GetWalkableSlopeAngle(), SetWalkableSlopeAngle():walkable_slope_behavior
(WalkableSlopeBehavior): [Read-Write] Behavior of this surface (whether we affect the walkable slope). GetWalkableSlopeBehavior(), SetWalkableSlopeBehavior():
-
property
walkable_slope_angle
¶ [Read-Write] Override walkable slope angle (in degrees), applying the rules of the Walkable Slope Behavior. GetWalkableSlopeAngle(), SetWalkableSlopeAngle():
- Type
(float)
-
property
walkable_slope_behavior
¶ [Read-Write] Behavior of this surface (whether we affect the walkable slope). GetWalkableSlopeBehavior(), SetWalkableSlopeBehavior():
- Type