unreal.WindowsMixedRealityHandTrackingFunctionLibrary
¶
-
class
unreal.
WindowsMixedRealityHandTrackingFunctionLibrary
(outer=None, name='None')¶ Bases:
unreal.BlueprintFunctionLibrary
Windows Mixed Reality Hand Tracking Function Library
C++ Source:
Plugin: WindowsMixedReality
Module: WindowsMixedRealityHandTracking
File: WindowsMixedRealityHandTrackingFunctionLibrary.h
-
classmethod
get_hand_joint_transform
(hand, keypoint) → (transform=Transform, radius=float) or None¶ Get Transform for a point on the hand. deprecated: Use GetMotionControllerData HandKeyPositions and HandKeyRadii
- Parameters
hand (ControllerHand) –
keypoint (WMRHandKeypoint) – the specific joint or wrist point to fetch.
- Returns
true if the output param was populated with a valid value, false means that the tracking is lost and output is undefined.
transform (Transform): The joint’s transform.
radius (float): The distance from the joint position to the surface of the hand.
- Return type
tuple or None