Module |
|
Header |
/Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include |
#include "ShaderFormatOpenGL.h" |
Source |
/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp |
void BuildShaderOutput
(
FShaderCompilerOutput & ShaderOutput,
const FShaderCompilerInput & ShaderInput,
const ANSICHAR * InShaderSource,
int32 SourceLen,
GLSLVersion Version
)
Construct the final microcode from the compiled and verified shader source.
Parameter |
Description |
---|---|
ShaderOutput |
Where to store the microcode and parameter map. |
InShaderSource |
GLSL source with input/output signature. |
SourceLen |
The length of the GLSL source code. |