Module |
|
Header |
/Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include |
#include "ShaderFormatOpenGL.h" |
Source |
/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp |
void CompileShader
(
const struct FShaderCompilerInput & Input,
struct FShaderCompilerOutput & Output,
const class FString & WorkingDirectory,
GLSLVersion Version
)
Compile a shader for OpenGL on Windows.
Parameter |
Description |
---|---|
Input |
The input shader code and environment. |
Output |
Contains shader compilation results upon return. |