UpdateAlternateSkinWeights

Overload list

Windows
MacOS
Linux
Name Description

Public function Static

bool

 

UpdateAlternateSkinWeights

(
    USkeletalMesh* SkeletalMeshDes...,
    const FName& ProfileNameDest,
    int32 LODIndexDest,
    FOverlappingThresholds OverlappingT...,
    bool ShouldImportNormals,
    bool ShouldImportTangents,
    bool bUseMikkTSpace,
    bool bComputeWeightedNormals
)

This function apply the skinning weights from the saved imported skinning weight data to the destination skeletal mesh.

Public function Static

bool

 

UpdateAlternateSkinWeights

(
    USkeletalMesh* SkeletalMeshDes...,
    const FName& ProfileNameDest,
    USkeletalMesh* SkeletalMeshSrc,
    int32 LODIndexDest,
    int32 LODIndexSrc,
    FOverlappingThresholds OverlappingT...,
    bool ShouldImportNormals,
    bool ShouldImportTangents,
    bool bUseMikkTSpace,
    bool bComputeWeightedNormals
)

This function apply the skinning weights from asource skeletal mesh to the destination skeletal mesh.

Public function Static

bool

 

UpdateAlternateSkinWeights

(
    FSkeletalMeshLODModel& LODModelDes...,
    FSkeletalMeshImportData& ImportDat...,
    USkeletalMesh* SkeletalMeshDes...,
    FReferenceSkeleton& RefSkeleton,
    const FName& ProfileNameDest,
    int32 LODIndexDest,
    FOverlappingThresholds OverlappingT...,
    bool ShouldImportNormals,
    bool ShouldImportTangents,
    bool bUseMikkTSpace,
    bool bComputeWeightedNormals
)

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