UK2Node_SetFieldsInStruct

Pure kismet node that creates a struct with specified values for each member.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h

Include

#include "K2Node_SetFieldsInStruct.h"

Syntax

class UK2Node_SetFieldsInStruct : public UK2Node_MakeStruct

Remarks

Pure kismet node that creates a struct with specified values for each member.

Constructors

Name Description

Public function

UK2Node_SetFieldsInStruct

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

bool

 

AllPinsAreShown()

Protected function Const

void

 

BackTracePinPath

(
    UEdGraphPin* OutputPin,
    TFunctionRef< void*...
)

Public function

void

 

RemoveFieldPins

(
    UEdGraphPin* InGraphPin,
    EPinsToRemove Selection
)

Public function

void

 

RestoreAllPins()

Public function Static

bool

 

ShowCustomPinActions

(
    const UEdGraphPin* InGraphPin,
    bool bIgnorePinsNum
)

Overridden from UK2Node

Name Description

Public function Virtual Const

FNodeHandlin...

 

CreateNodeHandler

(
    FKismetCompilerContext& CompilerCo...
)

Public function Virtual Const

bool

 

IsConnectionDisallowed

(
    const UEdGraphPin* MyPin,
    const UEdGraphPin* OtherPin,
    FString& OutReason
)

Public function Virtual Const

bool

 

IsNodePure()

Returns whether this node is considered 'pure' by the compiler

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

bool

 

CanSplitPin

(
    const UEdGraphPin* Pin
)

Whether or not struct pins belonging to this node should be allowed to be split or not.

Public function Virtual Const

FSlateIcon

 

GetIconAndTint

(
    FLinearColor& OutColor
)

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual Const

void

 

ValidateNodeDuringCompilation

(
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Classes

Name

Description

Protected struct

FSetFieldsInStructPinManager

Enums

Name

Description

Public enum

EPinsToRemove

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