Module |
|
Header |
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h |
Include |
#include "EditorUtilitySubsystem.h" |
Source |
/Engine/Source/Editor/Blutility/Private/EditorUtilitySubsystem.cpp |
UEditorUtilityWidget * FindUtilityWidgetFromBlueprint
(
class UEditorUtilityWidgetBlueprint * InBlueprint
)
Given an editor utility widget blueprint, get the widget it creates. This will return a null pointer if the widget is not currently in a tab.