FCreateBlueprintFromActorDialog::GetValidCreationMethods

Static function that returns which create modes are valid given the current selection set

Windows
MacOS
Linux

References

Module

KismetWidgets

Header

/Engine/Source/Editor/KismetWidgets/Public/CreateBlueprintFromActorDialog.h

Include

#include "CreateBlueprintFromActorDialog.h"

Source

/Engine/Source/Editor/KismetWidgets/Private/CreateBlueprintFromActorDialog.cpp

Syntax

static ECreateBlueprintFromActorMode GetValidCreationMethods()

Remarks

Static function that returns which create modes are valid given the current selection set

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