Module |
|
Header |
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h |
Include |
#include "LevelEditorActions.h" |
Source |
/Engine/Source/Editor/LevelEditor/Private/LevelEditorActions.cpp |
static void EditAsset_Clicked
(
const EToolkitMode::Type ToolkitMode,
TWeakPtr< class SLevelEditor > LevelEditor,
bool bAskMultiple
)
Called to when "Edit Asset" is clicked