FMaterialResourceStats::SetupExtaCompilationSettings

This will enable shader source extraction and pass paths to (eventual) offline shader compilers

Windows
MacOS
Linux

Override Hierarchy

FMaterial::SetupExtaCompilationSettings()

FMaterialResourceStats::SetupExtaCompilationSettings()

References

Module

MaterialEditor

Header

/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h

Include

#include "MaterialStatsCommon.h"

Source

/Engine/Source/Editor/MaterialEditor/Private/MaterialStatsCommon.cpp

Syntax

virtual void SetupExtaCompilationSettings
(
    const EShaderPlatform Platform,
    FExtraShaderCompilerSettings & Settings
) const

Remarks

This will enable shader source extraction and pass paths to (eventual) offline shader compilers

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