| FMaterial::SetupExtaCompilationSettings()
|
Module |
|
Header |
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h |
Include |
#include "MaterialStatsCommon.h" |
Source |
/Engine/Source/Editor/MaterialEditor/Private/MaterialStatsCommon.cpp |
virtual void SetupExtaCompilationSettings
(
const EShaderPlatform Platform,
FExtraShaderCompilerSettings & Settings
) const
This will enable shader source extraction and pass paths to (eventual) offline shader compilers