CreatePersonaToolkit

Overload list

Windows
MacOS
Linux
Name Description

Public function Virtual Const

TSharedRef< ...

 

CreatePersonaToolkit

(
    UObject* InAsset,
    const FPersonaToolkitArgs& Persona...
)

Create a re-usable toolkit that multiple asset editors that are concerned with USkeleton-related data can use

Public function Virtual Const

TSharedRef< ...

 

CreatePersonaToolkit

(
    USkeleton* InSkeleton,
    const FPersonaToolkitArgs& Persona...
)

Initialization parameters for persona toolkits

Public function Virtual Const

TSharedRef< ...

 

CreatePersonaToolkit

(
    UAnimationAsset* InAnimationAs...,
    const FPersonaToolkitArgs& Persona...
)

Initialization parameters for persona toolkits

Public function Virtual Const

TSharedRef< ...

 

CreatePersonaToolkit

(
    USkeletalMesh* InSkeletalMesh,
    const FPersonaToolkitArgs& Persona...
)

Initialization parameters for persona toolkits

Public function Virtual Const

TSharedRef< ...

 

CreatePersonaToolkit

(
    UAnimBlueprint* InAnimBlueprin...,
    const FPersonaToolkitArgs& Persona...
)

Initialization parameters for persona toolkits

Public function Virtual Const

TSharedRef< ...

 

CreatePersonaToolkit

(
    UPhysicsAsset* InPhysicsAsset,
    const FPersonaToolkitArgs& Persona...
)

Initialization parameters for persona toolkits

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