Module |
|
Header |
/Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h |
Include |
#include "AnimationRecorder.h" |
Source |
/Engine/Source/Editor/SequenceRecorder/Private/AnimationRecorder.cpp |
void Init
(
USkeletalMeshComponent * InComponent,
const FString & InAssetPath,
const FString & InAssetName,
const FAnimationRecordingSettings & InSettings
)