FAnimRecorderInstance::Init

Windows
MacOS
Linux

References

Module

SequenceRecorder

Header

/Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h

Include

#include "AnimationRecorder.h"

Source

/Engine/Source/Editor/SequenceRecorder/Private/AnimationRecorder.cpp

Syntax

void Init
(
    USkeletalMeshComponent * InComponent,
    const FString & InAssetPath,
    const FString & InAssetName,
    const FAnimationRecordingSettings & InSettings
)

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