TriggerRecordAnimation

Overload list

Windows
MacOS
Linux
Name Description

Public function

bool

 

TriggerRecordAnimation

(
    USkeletalMeshComponent* Compon...
)

Starts recording an animation. Prompts for asset path and name via dialog if none provided

Public function

bool

 

TriggerRecordAnimation

(
    USkeletalMeshComponent* Compon...,
    const FString& AssetPath,
    const FString& AssetName
)

Starts recording an animation. Prompts for asset path and name via dialog if none provided

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