FDelegateEditorBinding::IsBindingValid

Windows
MacOS
Linux

References

Module

UMGEditor

Header

/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h

Include

#include "WidgetBlueprint.h"

Source

/Engine/Source/Editor/UMGEditor/Private/WidgetBlueprint.cpp

Syntax

bool IsBindingValid
(
    UClass * Class,
    class UWidgetBlueprint * Blueprint,
    FCompilerResultsLog & MessageLog
) const

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