| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UMGEditor/Public/UMGEditorProjectSettings.h |
Include |
#include "UMGEditorProjectSettings.h" |
class UUMGEditorProjectSettings : public UDeveloperSettings
Implements the settings for the UMG Editor Project Settings
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bShowWidgetsFromDeveloperContent |
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bShowWidgetsFromEngineContent |
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bUseWidgetTemplateSelector |
Enables a dialog that lets you select a root widget before creating a widget blueprint |
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CategoriesToHide |
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CurrentVersion |
This one is unsaved, we compare it on post init to see if the save matches real |
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DebugResolutions |
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DefaultCompilerOptions |
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TSubclassOf< UP... |
DefaultRootWidget |
The panel widget to place at the root of all newly constructed widget blueprints. Can be empty. |
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TSoftClassPtr< ... |
DefaultWidgetParentClass |
The default parent class for all newly constructed widget blueprints. |
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DirectoryCompilerOptions |
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Version |
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WidgetClassesToHide |
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UUMGEditorProjectSettings() |
Name | Description | ||
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CompilerOption_AllowBlueprintPaint ( |
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CompilerOption_AllowBlueprintTick ( |
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EPropertyBin... |
CompilerOption_PropertyBindingRule ( |
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CompilerOption_Rules ( |
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PerformUpgradeStepForVersion ( |
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GetSectionDescription() |
Gets the description for the section, uses the classes ToolTip by default. |
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GetSectionText() |
Gets the section text, uses the classes DisplayName by default. |
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |