| UBlueprint::AlwaysCompileOnLoad()
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Module |
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Header |
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h |
Include |
#include "WidgetBlueprint.h" |
virtual bool AlwaysCompileOnLoad() const
UWidget blueprints are never data only, should always compile on load (data only blueprints cannot declare new variables)